WHAT’S NEW
What’s that over there? Could it be a new Dragon? By the Sorcerer’s hat, it is!
This update, get ready to meet our latest addition to our Dragon family, the one and only Shroom 🍄. While it might look cute and squishable, we strongly advise keeping your distance if you don’t want to get caught in its toxic cloud. However, the Sorcerers have found that its cloud is just as effective against enemies as it is against an unsuspecting Lightkeeper (seriously, keep your distance).
Want to find out more about the upcoming events and improvements? Well then, keep reading 📜
Note: Update will release at different times for everyone. If you have not yet received the update, be patient, Lightkeepers!
SEASON 2 & EVENTS
Season Duration: December 4th - January 1st*
*Each event will begin at 7pm UTC. If you’re not sure what time that is, you can check the Event countdown on the right side of your screen ⌛
WHAT THIS SEASON BRINGS:
New Season Dragon: 🍄Shroom🍄 - Shroom might seem friendly and whimsical like a forest spirit, but don’t be fooled by that, he’s toxic. This Plant Dragon’s ability is a Spore Cloud that will be the end of most ground enemies, and deal 10x damage to Earth Elementals and laying waste to armor.
Add Shroom to your Dragon arsenal by earning Shroom Dragon Shards through:
- Event Leaderboard rewards
- Season Pass rewards
- Purchasing the Season Pass
New Season Enemy: 🪨Golem Enforcer🪨 - This ground enemy is literally made of stone, and just like a huge chunk of rock, it will crush you. The Tower attacks will bounce off its thick exterior without causing much damage. The only one who can defeat it is Shroom and its Spore Cloud
Totems: Can be purchased in the Event shop for Silver to nerf enemies in Event Waves.
- Speed Totem - Decreases specific enemy’s speed
- Health Totem - Reduces specific enemy’s health
- Anti-Dreadbark Harp - Soothes Dreadbarks with a sluggish melody, slowing them by 25%.
📅EVENTS📅
Event 1: Serpent’s Mire - December 4th-8th at 7pm UTC
The path twists through a drowned swamp, offering precious little dry ground to build upon. Hold the line as enemies slither through the murk toward your base.
Enemies:
- Golem Enforcers
- Crag Crawlers
- Zeppelins
Basic Towers Available:
- Crystal Tower
- Skyshot Tower
- Spell Cannon
Event 2: Garden Line - December 11th-15th at 7pm UTC
A broad, orderly stretch of lawn invites a frontal assault. Plant your defenses wisely; enemies march straight in with nowhere to hide.
Enemies:
- All enemies
Basic Towers Available:
- Crystal Tower
- Bell Tower
- Spinshot Tower
Event 3: Countdown - December 18th-22nd at 7pm UTC
The Golems attack with their flying retinue, so get your Towers ready and keep your eyes to the skies!
Enemies:
- Golem Enforcers
- Zeppelins
- Misty Marshbats
Basic Towers Available:
- Crystal Tower
- Skyshot Tower
- Spinshot Tower
Event 4: March of the Omega - December 25th-29th at 7pm UTC
Prepare for the slow, crushing advance -and the relentless forces rallying around it.
This is it! An Omega-class behemoth steps forth, dragging an army in its wake. The final boss will spawn every 20 waves and will slowly move towards the base along with waves of enemies. You’ll need both brawn and brains to defeat the slow, crushing advance and the relentless forces rallying around it.
Enemies:
- Golem Enforcers
- Crag Crawlers
- Zeppelins
Basic Towers Available:
- Catapult Tower
- Crystal Tower
- Spell Cannon
REWARDS:
Most notable rewards are:
- ⚡Shroom Dragon Shards
- 🍲Dragon Food
- 🔢Season Pass points
VILLAGERS
A massive spell has been cast on our Villagers, so they’ll be transformed into:
- Sorceress → Forager
- Alchemist → Blacksmith
- Necromancer → Nurse
- Banshee → Sorceress
- Golem → Merchant
Don’t worry, the only changes will be about their appearances, their skills, and energy levels will remain the same. Want to find out more about this? Read our ‘How do Villagers work?’ article on Helpshift 🧙
BALANCING CHANGES
- Villagers can no longer rest during Waves
- While running Waves, your Villagers’ timer will stop. The timer will begin again once the Wave is finished
- Be aware that while running Waves, Villagers will also disappear from your map
- One-Time-Harvestables levels 6, 7, 8, 9, and 10 now unlock at Castle level - 5, 6, 8, 10, 12 respectively
KNOWN ISSUES
Corrupted magic lingers in Fernhollow. Below are some of the broken spells that our Sorcerers are aware of and working to resolve with haste:
VILLAGERS
- Villagers are not fully restoring their Energy when sleeping in Houses
FORTIS ID
- Cross-platform account recovery is not available when logged in to another device
AUDIO/VISUAL
- Music stops playing after the screen times out due to inactivity, or the game runs in the background
- Dragon animation sometimes doesn’t properly display in Campaigns and Events
- Visual bug only - Dragon ability and attacks are unaffected
- No UI indication is shown when a Dragon reaches max level or max ascension
SOCIAL
- Does not return to own base after visiting player base multiple times
- When visiting the same player base multiple times, when attempting to go back to their own base via the back button, the user will return to the visiting base instead
BUG FIXES
The following corrupt magic has been fixed. Fernhollow is glorious once more!
- Main Base Wave speed no longer affects Villager rest time